do role-playing games like Dungeons and Dragons hold any weight?

when playing a game that involves witchcraft, what are we teaching our’ kidz? Do they know they are creating alter egos in arcane dimensions, the ones we aren’t supposed to know about?

Seeing your other questions makes me think you’re just here enjoying a good laugh at the expense of idiots, but this one hits close to home for me.

Dungeons and Dragons does not, I repeat, does not involve witchcraft any more than watching Sleeping Beauty.

Spellcasters in the game are simply features of the game and the mechanism for using magic in-game is a set of rules invented by Gary Gygax and Dave Arneson when they wanted to inject a little fantasy into tabletop miniature wargaming rules called Chainmail.

These rules quickly expanded into the Dungeons and Dragons concept of role-playing, with games involving 3-8 players on the average.

D&D does not teach kids witchcraft. Neither is there any evidence outside of fantasy novels for the idea that character creation here results in the real birth of someone in a "arcane dimension", that again, has no evidence of existence outside of a fantasy novel. For that matter, look at the 1960’s show Bewitched, and how Tabitha kept popping fictional characters out of books. Does that count?

The whole bad press for D&D came from the 1980’s, when church groups across the nation jumped on the "D&D is the tool of the devil" bandwagon, led by a pathetic woman whose son grieviously committed suicide due to his own inability to cope with life. The kicker was that he played D&D. So, of course, in her mind D&D is what made him do it, despite the thousands upon thousands of kids and adults who played the game and were perfectly normal.

2 Comments

  1. Lord Bearclaw of Gryphon Woods
    Posted February 17, 2010 at 12:39 am | Permalink

    Seeing your other questions makes me think you’re just here enjoying a good laugh at the expense of idiots, but this one hits close to home for me.

    Dungeons and Dragons does not, I repeat, does not involve witchcraft any more than watching Sleeping Beauty.

    Spellcasters in the game are simply features of the game and the mechanism for using magic in-game is a set of rules invented by Gary Gygax and Dave Arneson when they wanted to inject a little fantasy into tabletop miniature wargaming rules called Chainmail.

    These rules quickly expanded into the Dungeons and Dragons concept of role-playing, with games involving 3-8 players on the average.

    D&D does not teach kids witchcraft. Neither is there any evidence outside of fantasy novels for the idea that character creation here results in the real birth of someone in a "arcane dimension", that again, has no evidence of existence outside of a fantasy novel. For that matter, look at the 1960’s show Bewitched, and how Tabitha kept popping fictional characters out of books. Does that count?

    The whole bad press for D&D came from the 1980’s, when church groups across the nation jumped on the "D&D is the tool of the devil" bandwagon, led by a pathetic woman whose son grieviously committed suicide due to his own inability to cope with life. The kicker was that he played D&D. So, of course, in her mind D&D is what made him do it, despite the thousands upon thousands of kids and adults who played the game and were perfectly normal.
    References :
    Avid D&D player since 1979.

  2. TheMadProfessor
    Posted February 17, 2010 at 1:06 am | Permalink

    They are not teaching the players arcane arts any more than reading Harry Potter or Lord of the Rings does - they are games, pure and simple. While they can be taken to extremes (just like any other entertainment or hobby you can name can), they are harmless in and of themselves.
    References :

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