Do the big companies like EA, Activision, Ubisoft, ect use C++ or C#, or do they have their own special programs for making games, or maybe possibly a certain kind of computer.
I’m interested in getting into being part of making video games with the big companies as a career but I don’t find all the coding too interesting. I would be more into using different programs to design the games rather than typing codes down.
Any insight would be really helpful.
Your question breaches two areas of game creation: Programming the engine and designing.
Programmers do the number-crunching you mention, writing the engines that run the games — Source, CryEngine, Unreal Engine, etc.
Designers use applications that utilize this code to create the world, map, etc. based on what the engine allows them to do (for an idea, Google "Crysis Sandbox"; it’s the level designer which was used by Crytek’s own design team, but is available to Crysis players as well). There are also modelers who create the models seen in-game, but that’s yet another path.
You won’t be able to get away from coding/number-crunching, though, no matter your path — pretty much every aspect will involve managing some sort of parameters, be it the collision values for this or that object in the intro map, or the effects of such and such a gun when fired for 5.4 seconds.
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Most of the big companies have their own programming languages, you seem to be interested in Tool development… Hate to tell ya but that involves programming too… Good knowledge of C, lua, basic, etc will put you in good step for an internship with one such company… Most of the major labels hire people who have multiple skill sets though, so having good design knowledge is an advantage too
References :
Your question breaches two areas of game creation: Programming the engine and designing.
Programmers do the number-crunching you mention, writing the engines that run the games — Source, CryEngine, Unreal Engine, etc.
Designers use applications that utilize this code to create the world, map, etc. based on what the engine allows them to do (for an idea, Google "Crysis Sandbox"; it’s the level designer which was used by Crytek’s own design team, but is available to Crysis players as well). There are also modelers who create the models seen in-game, but that’s yet another path.
You won’t be able to get away from coding/number-crunching, though, no matter your path — pretty much every aspect will involve managing some sort of parameters, be it the collision values for this or that object in the intro map, or the effects of such and such a gun when fired for 5.4 seconds.
References :
There is C++ and C# for the code of the game but there is also an art section of those companies which use 3d model software to create the way they look and move.
References :